Take-Two Lays Off Entire AI Division Weeks After CEO Promised to Embrace Generative AI
Take-Two Interactive has laid off its Head of AI Luke Dicken and multiple team members, reversing course just weeks after CEO Strauss Zelnick promised to 'embrace' generative AI in game development.

The AI Reversal
Take-Two Interactive — the gaming giant behind Grand Theft Auto, Red Dead Redemption, and BioShock — has laid off its entire AI division. The news broke on April 2 when Luke Dicken, former Head of AI, announced his departure along with multiple members of his staff.
The move represents a dramatic reversal for a company that spent years building AI capabilities. Dicken originally established the AI-focused team during Zynga's standalone operations, which Take-Two acquired in 2022. By 2025, he had been promoted to Head of AI at the parent company.
Conflicting Signals from Leadership
CEO Strauss Zelnick has sent mixed messages about AI's role at Take-Two:
- Early 2025: Called AI an "oxymoron" and expressed skepticism
- Later 2025: Told investors the company is "all in" on generative AI
- Early 2026: Laid off the entire AI team
The contrast between public messaging and internal action is likely to fuel further scrutiny from industry observers and the development community.
Cost-Cutting or Strategic Shift?
Take-Two has been reducing costs across the board:
2024 Restructuring:
- 5% workforce reduction
- Studio closures
- $165 million in planned savings
The AI layoffs could be another efficiency measure rather than a rejection of the technology. However, eliminating the entire division suggests a deeper strategic pivot.
What This Means for AI in Gaming
The layoffs highlight ongoing uncertainty about generative AI's role in game development:
- Content generation — AI tools for procedural content, asset creation, and automation
- Development efficiency — Faster iteration cycles, reduced production costs
- Player experience — More dynamic NPCs, adaptive gameplay systems
Take-Two's decision adds another layer to that debate. Publishers continue exploring AI while concerns about job security, creative control, and long-term value persist.
The GTA 6 Context
With Grand Theft Auto VI in development, Take-Two's AI strategy had been a focal point. The company has maintained that AI would not be used as a driver for job cuts — a position that now appears at odds with recent actions.
Whether this represents a permanent shift away from AI investment, a restructuring of internal priorities, or simply another cost-saving measure remains unclear without an official statement.
Industry Impact
The layoffs follow a broader pattern of gaming companies reassessing AI investments. Studios are caught between the promise of AI efficiency and concerns about:
- Creative authenticity
- Job security for developers
- Technical quality of AI-generated content
- Long-term value of AI tools in creative pipelines
Take-Two's decision sends a message that other studios will likely interpret as validation of skepticism, or as a temporary setback in AI adoption.



